Many, many years ago, there was an Apple II program called, "Logo." It had a turtle that moved around the screen according to a flavor of BASIC code inputs. For this jam, I thought I'd make a spiritual successor to that program with a graphical update and some "things you couldn't do" being beneficial to the player. Give it a shot.

So, this game was written for a the Jerusalem Game Jam. The theme was, "Just because you can't doesn't mean you shouldn't." I've added the following 'diversifiers' from the jam:

  • Under the Hood - Make some or all of the code visible IN your game.
  • On Your Own (Sponsored by JSOF) - Your game does not include controls, instructions or tutorials. Players must figure everything out through trial and error.


StatusPrototype
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
Authordylanbrams
Made withUnity

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Version1.zip 10 MB
Version0.zip 8 MB

Comments

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a way to look around would be nice as it is quite disorienting when the orbs are in the air and you don't know which one is where

I spent about a week getting the camera in the new version to work exactly like I wanted it to.